Icon |
Name |
Element |
Type |
Cost |
Power |
Description
|
 |
Fire Attack |
Fire |
Physical |
0 |
8 |
Wields the power of fire to attack targets at close range. |
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|
 |
Fire Kick |
Fire |
Physical |
2 |
75 |
Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick.
A successful dodge will also deal 120% damage.||style="width: 500px"|{{{7}}}
|
 |
Fire Bolt |
Fire |
Magical |
2 |
61 |
Releases a fireball to attack the target and make the target burn for 5 second(s). Press and hold the skill button to aim. |
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|
 |
Rock Kick |
Earth |
Physical |
2 |
75 |
Jumps up to dodge an attack, allowing rock pieces to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick.
A successful dodge will also deal 120% damage.||style="width: 500px"|{{{7}}}
|
 |
Burn Breaker |
Fire |
Physical |
3 |
91 |
Unleashes a powerful strike forward. Press and hold the skill button to charge up and deal damage equal to 100%/130%/160% of might depending on the duration of the charging. Once fully charged, all remaining EP will be consumed, dealing 120% of the original damage amount for each 1 additional EP consumed. |
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|
 |
Falling Star |
Fire |
Physical |
0 |
146 |
Jumps up and smashes the ground with its fist of flame, dealing AoE damage to a large area. |
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|
 |
Lightning Kick |
Electric |
Physical |
2 |
75 |
Jumps up to dodge an attack, allowing lightning to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage. |
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|
 |
Dark Attack |
Dark |
Magical |
0 |
8 |
Wields the dark power to attack targets from a distance. |
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|
 |
Star Glide |
Dark |
Magical |
3 |
123 |
Flies and drops stars to attack targets, each star dealing damage equal to 10% of might. Hitting the same target for 3 times will increase the aniimo's EP recovery speed by 40% for 15 second(s) |
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|
 |
Comet Aureus |
Dark |
Magical |
0 |
150 |
Summons a large amount of comets from the sky to attack a target, dealing a huge amount of damage. |
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|
 |
Shadow Magic |
Dark |
Support |
1 |
0 |
Rapidly moves back and away from a target while creating a clone to distract the target for 21 second(s). The clone cannot be attacked and will attack exactly like the original without dealing any damage. Press the skill button again to move back to where the clone is and make the clone disappear. The clone will vanish once it's more than 20 meters away from the original. |
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|
 |
Grass Attack |
Grass |
Physical |
0 |
8 |
Wields the power of grass to attack targets at close range. |
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|
 |
Plant Charge |
Grass |
Physical |
2 |
78 |
Tackles a target. |
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|
 |
Ecstatic Noise |
Grass |
Magical |
0 |
6 |
Unleashes a special screaming voice, dealing damage to all targets within a fan-shaped area in front while recorvering 2 EP. |
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|
 |
Annihilation |
Dark |
Magical |
0 |
148 |
Gathers annihilating energy in its hand and throws it towards the targets, dealing a massive amount of AoE damage. |
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|
 |
Black Hole |
Dark |
Magical |
2 |
42 |
Moves back a short distance, creating a black hole at the target's feet that pulls the target closer while dealing continuous damage. |
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|
 |
Full of Malice |
Dark |
Magical |
2 |
38 |
Emits a shockwave around the aniimo, dealing damage to all targets hit while inflicting a curse on them. Cursed targets will sustain dark damage equal to 5% of might each time they're hit by a normal attack, lasting for 10 second(s). |
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|
 |
Breaking Roar |
Grass |
Physical |
0 |
143 |
Summons a Humming to roar together, unleashing a magnificient shockwave upon all targets. |
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|
 |
Draw Nourishment |
Earth |
Support |
2 |
0 |
Roots itself into the soil, gaining 30% damage reduction and recovering 0.1 EP per second While rooted on grassland, the damage reduction will be increased to 40% and 3% of max HP will be restored per second. |
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|
 |
Off-Key Symphony |
Grass |
Magical |
2 |
69 |
Summons 3 small Hummins to charge at and attack the target. |
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|
 |
Water Attack |
Water |
Magical |
0 |
8 |
Wields the power of water to attack targets from a distance. |
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|
 |
Healing Water |
Water |
Support |
2 |
0 |
Restores HP equal to 6% of the max HP of the caster for the entire team, and then continues to restore HP to equal 1% of the caster's max H per second for 5 second(s) |
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|
 |
Water Orb |
Water |
Magical |
2 |
71 |
Shoots Water Orbs to attack a target. Press and hold the skill button to aim. |
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|
 |
Serendipity |
Water |
Support |
0 |
0 |
Creates a circular area of water at a fixed position, all teammates within the area recovers 4.0% HP per second, lasting for 5 seconds. |
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|
 |
Bubble Rush |
Water |
Magical |
1 |
39 |
Spit bubbles to attack a target. Press and hold the skill button to spit continuously by consuming 1 EP per second, dealing damage equal to 100% might to all targets hit. |
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|
 |
Ice Orb |
Ice |
Magical |
2 |
71 |
Shoots Ice Orbs to attack a target. Press and hold the skill button to aim. |
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|
 |
Lotus Bloom |
Grass |
Support |
0 |
0 |
Wraps itself with a lotus leaf which leaves a magical grassland after blooming, recovering 2.0% HP for all teammates within and increasing their grass-type damage by 25% for 10 second(s). |
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|
 |
Blooms of Vigor |
Grass |
Support |
2 |
0 |
Creates a magic circle at its feet, recovering 1% HP per second for all teammates for 20 second(s) while enhancing nearby grasslands into Blooms of Vigor. All teammates within the blooms deal 10% additional grass-type damage. |
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|
 |
Cyclone of Leaves |
Grass |
Magical |
2 |
64 |
Attacks with its tail and releases a Cyclone of Leaves that moves forward. The cyclone generates gtrassland along its path and around the aniimo, lasing for 20 seconds. |
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|
 |
Vine Entanglement |
Grass |
Magical |
1 |
62 |
Launches a circular magical strike around a target. If the affected target is on a grassland, it will also be entangles by vines for 3.5 second(s). |
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