Skills

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Combat Skills

Icon Name Element Type Cost Power Description
Fire Attack Fire Physical 0 8 Wields the power of fire to attack targets at close range. {{{7}}}
Fire Kick Fire Physical 2 75 Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick.

A successful dodge will also deal 120% damage.||style="width: 500px"|{{{7}}}

Fire Bolt Fire Magical 2 61 Releases a fireball to attack the target and make the target burn for 5 second(s). Press and hold the skill button to aim. {{{7}}}
Rock Kick Earth Physical 2 75 Jumps up to dodge an attack, allowing rock pieces to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick.

A successful dodge will also deal 120% damage.||style="width: 500px"|{{{7}}}

Burn Breaker Fire Physical 3 91 Unleashes a powerful strike forward. Press and hold the skill button to charge up and deal damage equal to 100%/130%/160% of might depending on the duration of the charging. Once fully charged, all remaining EP will be consumed, dealing 120% of the original damage amount for each 1 additional EP consumed. {{{7}}}
Falling Star Fire Physical 0 146 Jumps up and smashes the ground with its fist of flame, dealing AoE damage to a large area. {{{7}}}
Lightning Kick Electric Physical 2 75 Jumps up to dodge an attack, allowing lightning to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage. {{{7}}}
Dark Attack Dark Magical 0 8 Wields the dark power to attack targets from a distance. {{{7}}}
Star Glide Dark Magical 3 123 Flies and drops stars to attack targets, each star dealing damage equal to 10% of might. Hitting the same target for 3 times will increase the aniimo's EP recovery speed by 40% for 15 second(s) {{{7}}}
Comet Aureus Dark Magical 0 150 Summons a large amount of comets from the sky to attack a target, dealing a huge amount of damage. {{{7}}}
Shadow Magic Dark Support 1 0 Rapidly moves back and away from a target while creating a clone to distract the target for 21 second(s). The clone cannot be attacked and will attack exactly like the original without dealing any damage. Press the skill button again to move back to where the clone is and make the clone disappear. The clone will vanish once it's more than 20 meters away from the original. {{{7}}}
Grass Attack Grass Physical 0 8 Wields the power of grass to attack targets at close range. {{{7}}}
Plant Charge Grass Physical 2 78 Tackles a target. {{{7}}}
Ecstatic Noise Grass Magical 0 6 Unleashes a special screaming voice, dealing damage to all targets within a fan-shaped area in front while recorvering 2 EP. {{{7}}}
Annihilation Dark Magical 0 148 Gathers annihilating energy in its hand and throws it towards the targets, dealing a massive amount of AoE damage. {{{7}}}
Black Hole Dark Magical 2 42 Moves back a short distance, creating a black hole at the target's feet that pulls the target closer while dealing continuous damage. {{{7}}}
Full of Malice Dark Magical 2 38 Emits a shockwave around the aniimo, dealing damage to all targets hit while inflicting a curse on them. Cursed targets will sustain dark damage equal to 5% of might each time they're hit by a normal attack, lasting for 10 second(s). {{{7}}}
Breaking Roar Grass Physical 0 143 Summons a Humming to roar together, unleashing a magnificient shockwave upon all targets. {{{7}}}
Draw Nourishment Earth Support 2 0 Roots itself into the soil, gaining 30% damage reduction and recovering 0.1 EP per second While rooted on grassland, the damage reduction will be increased to 40% and 3% of max HP will be restored per second. {{{7}}}
Off-Key Symphony Grass Magical 2 69 Summons 3 small Hummins to charge at and attack the target. {{{7}}}
Water Attack Water Magical 0 8 Wields the power of water to attack targets from a distance. {{{7}}}
Healing Water Water Support 2 0 Restores HP equal to 6% of the max HP of the caster for the entire team, and then continues to restore HP to equal 1% of the caster's max H per second for 5 second(s) {{{7}}}
Water Orb Water Magical 2 71 Shoots Water Orbs to attack a target. Press and hold the skill button to aim. {{{7}}}
Serendipity Water Support 0 0 Creates a circular area of water at a fixed position, all teammates within the area recovers 4.0% HP per second, lasting for 5 seconds. {{{7}}}
Bubble Rush Water Magical 1 39 Spit bubbles to attack a target. Press and hold the skill button to spit continuously by consuming 1 EP per second, dealing damage equal to 100% might to all targets hit. {{{7}}}
Ice Orb Ice Magical 2 71 Shoots Ice Orbs to attack a target. Press and hold the skill button to aim. {{{7}}}
Lotus Bloom Grass Support 0 0 Wraps itself with a lotus leaf which leaves a magical grassland after blooming, recovering 2.0% HP for all teammates within and increasing their grass-type damage by 25% for 10 second(s). {{{7}}}
Blooms of Vigor Grass Support 2 0 Creates a magic circle at its feet, recovering 1% HP per second for all teammates for 20 second(s) while enhancing nearby grasslands into Blooms of Vigor. All teammates within the blooms deal 10% additional grass-type damage. {{{7}}}
Cyclone of Leaves Grass Magical 2 64 Attacks with its tail and releases a Cyclone of Leaves that moves forward. The cyclone generates gtrassland along its path and around the aniimo, lasing for 20 seconds. {{{7}}}
Vine Entanglement Grass Magical 1 62 Launches a circular magical strike around a target. If the affected target is on a grassland, it will also be entangles by vines for 3.5 second(s). {{{7}}}
Petal Storm Grass Magical 2 20 Once activated, consumes 1 EP per second to spin and move while releasing homing magical petals. As the skill remains active, up to 3 magical petals will be released per second. Press the skill button again to interrupt the skill. {{{7}}}
Vortex of Petals Grass Magical 2 73 Generates a large vortex of petals at the feet of the target to attack it. {{{7}}}
Dancing Petals Grass Magical 0 148 Spins and releases a storm of petals to attack a target. {{{7}}}
Focused Beam Grass Magical 4 132 Shoots energy beams to attack the targets in front. {{{7}}}
Wind Attack Wind Magical 0 8 Wields the power of wind to attack targets from a distance. {{{7}}}
Cloud Missile Wind Magical 2 76 Tosses projectiles formed from clouds to attack the targets. When in the Mistbound state, the projectiles will explode after hitting targets, dealing damage equal to 125% of might. {{{7}}}
Cloud Shield Wind Support 2 0 Creates a cloud shield which absorbs damage up to 15% of the aniimo's HP while increasing its wind resistance by 15% for 20 second(s). If the aniimo is in the Mistbound state, the shield will be enhanced to absorbing damage up to 18% of its max HP while increasing wind resistance by 18% for 30 second(s). {{{7}}}
Freebies Wind Support 0 0 The Turbo sneezes and shakes off all objects hidden in its fur, gaining a 30% damage increase for 20 second(s). Picking up one of those objects will recover 5% HP. {{{7}}}
Turbo Stampede Wind Magical 2 36 Inhales air and smashes the ground, dealing AoE damage in a circular area around the aniimo. If the aniimo is in the mistbound state, a large cloudy area will be generated and the critical rate of all teammates within the area will be increased by 50%, lasting for 15 seocnd(s). {{{7}}}
Purifying Dance Grass Support 2 0 Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery speed by 65% for 10 second(s). {{{7}}}
Wind of Healing Grass Support 2 0 Creates a hot air zone at its feet, continuously restoring HP for the entire time for 10 seconds. The amount of HP restored per second equals 2.0% of the aniimo's max HP. Grass-type aniimo will gain an additional 25% of healing amount. {{{7}}}
Winds of Rejuvenation Wind Support 2 0 Creates a hot air zone at its feet, continuously restoring HP for the entire time for 10 seconds. The amount of HP restored per second equals 2.0% of the aniimo's max HP. Wind-type aniimo will gain an additional 25% of healing amount. {{{7}}}
Help! Gracewing! Wind Support 0 0 Fully recovers the HP of the whole team. {{{7}}}
Phantomflutter Grass Support 3 0 Creates a Phantomfly at the location, restoring 3EP to all teammates that touch it after a 3-second delay. There can be up to 2 Phantomflies at the same time. {{{7}}}
Colorful Dance Grass Support 0 0 The Somniwing flies up and uses its power of rejuvenation, recovering 5 EP for all teammates. {{{7}}}
Hypnotic Spores Grass Magical 2 28 Tosses a seed at a target, putting the targets hit to sleep after 3 second(s), lasting for 8 second(s). Sleeping targets will wake up when they are hit by a normal attack of a skill and take 25% additional damage from the hit. Grass-type aniimo are immune to this skill. {{{7}}}
Energy Orb Grass Magical 1 40 Charges up above a target and drops down to attack. Press and hold the skill button to charge, consuming EP every 0.6 secconds to increase damage up to 4 times. The damage of stage 1 to 5 is 11/2/3/4.5/6 times the might respectively. {{{7}}}
Ethereal Light Wave Grass Support 2 0 Launches a light wave forward, drawing all enemy projectiles toward it while increasing the EP recovery speed of all teammates on its path by 18%, lasing for 10 second(s). {{{7}}}
Cyclone Wind Magical 2 33 Generates a cyclone at a specified location, dealing damage while drawing targets toward its center. {{{7}}}
Twister Bomb Wind Magical 2 66 Fires a twister bomb. The bomb explodes after hitting a target and generates a twister that keeps moving forward. {{{7}}}
March Wind Support 2 0 Performs its music and gains the melody buff: March, recovering 1% of max HP per second for 20 second(s). The aniimo's damage dealt will be increased by 15% when al 3 melody buffs are gained. {{{7}}}
Wind's Breath Wind Magical 0 104 Deals wind-type damage to a large area while increasing the entire team's wind damage by 40% for 20 second(s). {{{7}}}
Rotating Blades Wind Magical 2 69 Launches wind bombs at a target, dealing damage equal to 60% of might. Another explosion will be triggered near all hit targets after 1 second, dealing damage equal to 40% of might. The second explosion will reduce the wind resistance of all targets hit by 5%, stacking up to 5 times and lasing for 15 second(s). {{{7}}}
Waltz Wind Support 2 0 Performs its music and gains the melody buff: Waltz, increasing critical damage by 60% for 20 second(s). The aniimo's damage dealt will be increased by 15% when all 3 melody buffs are gained. {{{7}}}
Noisy Symphony Wind Support 0 153 Launches powerful wind-type beams to attack the targets. If the aniimo has all three Melodies, the area of the attack will be expanded. {{{7}}}
Spiral Seekers Wind Magical 2 69 Launches a storm ball at the target, dealing damage equal to 40% of might. Afte rhitting a target, the storm ball splits into three storming bullets to hit surrounding targets, each dealing 20% damage. If all three bullets hit the same target, the damage of the Corneter will be increased by 10% for 10 second(s). Press and hold the skill button to make the aniimo fly after casting the skill. {{{7}}}
Concerto Wind Support 2 0 Performs its music and gains the melody buff: Concerto, reducing stamina cost by 50% for 15 second(s). The aniimo's damage dealt will be increased by 15% when all 3 melody buffs are gained. {{{7}}}
Gale Guard Wind Support 2 17 Assumes a defensive stance, gaining 30% damage reduction. Receives a shield based on 15% of the aniimo's HP for 15 second(s) when the defensive stance ends. Press the skill button again to end the stance early. Each time the aniimo takes a hit while defensive stance, an aditional 10% shield amount will be accumulated, up to a maximum of 100%. {{{7}}}
Earth Attack Earth Physical 0 8 Wields the power of earth to attack targets at close range. {{{7}}}
Leaf Slash Grass Magical 2 73 Makes blades spin around itself, dealing damage equal to 12.5% might per second for 8 second(s). {{{7}}}
Ground Breaker Earth Physical 0 132 Leap forcefully out of the ground, causing shockwaves in a large area. {{{7}}}
Smashing Strike Earth Physical 3 75 Raises its princers to gather strength and rapidly strikes twice, lowering a target's earth resistance by 15% for 15 second(s) after hitting. The aniimo can move while gathering strength. Press the skill button again to interrupt the skill. {{{7}}}
Green Beam Grass Magical 2 18 Shoots an energy beam in the direction of camera faces, dealing damage equal to 7.7% of might every o.1 second, lasting up to 2.4 seconds. The direction of the camera can be moved and changed while the skill is active. Press the skill button again to interrupt the skill. {{{7}}}
Ice Attack Ice Physical 0 8 Wields the power of ice to attack targets at close range. {{{7}}}
Freezing Claws Ice Physical 0 83 Gathers the power of ice, jumps up and smashes down, dealing AoE damage to a large area and lowering the ice resistance of all targets within by 20% for 15 second(s). {{{7}}}
Ice Spikes Ice Physical 3 67 Generates an ice spike forward to attack and freeze a non-alpha target after 2 second(s) for 2 second(s). Alpha targets will be put in a Frost Blade state instead for 10 second(s). The skill is available while tunneling and the aniimo will dash forward for a short distance underground and surface after casting the skill. {{{7}}}
Glacial Whirlwind Ice Magical 2 73 Conjures up an ice storm around itself, dealing damage equal to 12.5% of might per second for 8 second(s). {{{7}}}
Deadly Ice Smashes Ice Physical 2 73 Gthers icy air around its claws and rapidly smashes, dealing AoE damage to the area in front and lowering the ice resistance of all Frostbitten targets by 20% for 15 second(s). {{{7}}}
Electric Attack Electric Magical 0 8 Wields the power of lightning to attack targets from a distance. {{{7}}}
Fast Retreat Electric Support 2 48 Moves back rapidly, leaving a clone behind that discharges electric waves to attack targets, each wave dealing damage equal to 30% of might to surrounding targets and slowing them by 50% for 2 second(s). {{{7}}}
Lightning Discharge Electric Magical 1 40 Shoots an energy beam, delaing damage to all targets within an area while restoring HP for all lightning-type teammates within the area. Press and hold the skill button to shoot continuously by consuming 1 EP per second, dealing damage equal to 50% of might to all targets hit and restoring 3% HP for all lightning-type teammates within the area. {{{7}}}
Self-Destruction Electric Magical 0 86 Continuously increases its voltage and eventually triggers an explosion, dealing damage to a large area while leaving an electric field beneath the aniimo. All lightning skills cast within the field will deal 20% more damage, lasting for 20 second(s). {{{7}}}
Lightning Surge Electric Support 2 0 Gathers energy to charge all teammates, making all lightning-type aniimo within the area additionally gain 15% UP when they cast skills, lasting for 20 second(s). {{{7}}}
Water Rush Water Support 1 40 Shoots an energy beam, dealing damage to all targets within an area while restoring HP for all water-type teammates within the area. Press and hold the skill button to shoot continuously by consuming 1 EP per second, dealing damage equal to 50% of might to all targets hit and restoring 3% HP for all water-type teammates within the area. {{{7}}}
File:Water cannon.png Water cannon Water Physical 2 77 Jumps up and hurls a huge water ball at the targets, dealing AoE damage and knocking them back while generating a Puddle. {{{7}}}
Water Dash Water Physical 2 77 Dashes at the targets and knocks them back. {{{7}}}