Skills: Difference between revisions
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! Icon !! Name !! Element !! Type !! Cost !! Power !! Description | ! Icon !! Name !! Element !! Type !! Cost !! Power !! Description | ||
{{SkilllogEntry|Fire Attack|Fire|Both|0|8|Wields the power of fire to attack targets at close range.}} | {{SkilllogEntry|Fire Attack|Fire|Both|0|8|Physical: Wields the power of fire to attack targets at close range. Magical: Wields the power of fire to attack targets from a distance.}} | ||
{{SkilllogEntry|Fire Kick|Fire|Physical|2|75|Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. | {{SkilllogEntry|Fire Kick|Fire|Physical|2|75|Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. | ||
A successful dodge will also deal 120% damage.}} | A successful dodge will also deal 120% damage.}} | ||
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{{SkilllogEntry|Falling Star|Fire|Physical|0|146|Jumps up and smashes the ground with its fist of flame, dealing AoE damage to a large area.}} | {{SkilllogEntry|Falling Star|Fire|Physical|0|146|Jumps up and smashes the ground with its fist of flame, dealing AoE damage to a large area.}} | ||
{{SkilllogEntry|Lightning Kick|Electric|Physical|2|75|Jumps up to dodge an attack, allowing lightning to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage.}} | {{SkilllogEntry|Lightning Kick|Electric|Physical|2|75|Jumps up to dodge an attack, allowing lightning to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage.}} | ||
{{SkilllogEntry|Dark Attack|Dark|Both|0|8|Wields the dark power to attack targets from a distance.}} | {{SkilllogEntry|Dark Attack|Dark|Both|0|8|Physical: Wields the dark power to attack targets at close range. Magical: Wields the dark power to attack targets from a distance.}} | ||
{{SkilllogEntry|Star Glide|Dark|Magical|3|123|Flies and drops stars to attack targets, each star dealing damage equal to 10% of might. Hitting the same target for 3 times will increase the aniimo's EP recovery speed by 40% for 15 second(s)}} | {{SkilllogEntry|Star Glide|Dark|Magical|3|123|Flies and drops stars to attack targets, each star dealing damage equal to 10% of might. Hitting the same target for 3 times will increase the aniimo's EP recovery speed by 40% for 15 second(s)}} | ||
{{SkilllogEntry|Comet Aureus|Dark|Magical|0|150|Summons a large amount of comets from the sky to attack a target, dealing a huge amount of damage.}} | {{SkilllogEntry|Comet Aureus|Dark|Magical|0|150|Summons a large amount of comets from the sky to attack a target, dealing a huge amount of damage.}} | ||
{{SkilllogEntry|Shadow Magic|Dark|Support|1|0|Rapidly moves back and away from a target while creating a clone to distract the target for 21 second(s). The clone cannot be attacked and will attack exactly like the original without dealing any damage. Press the skill button again to move back to where the clone is and make the clone disappear. The clone will vanish once it's more than 20 meters away from the original.}} | {{SkilllogEntry|Shadow Magic|Dark|Support|1|0|Rapidly moves back and away from a target while creating a clone to distract the target for 21 second(s). The clone cannot be attacked and will attack exactly like the original without dealing any damage. Press the skill button again to move back to where the clone is and make the clone disappear. The clone will vanish once it's more than 20 meters away from the original.}} | ||
{{SkilllogEntry|Grass Attack|Grass|Both|0|8|Wields the power of grass to attack targets at close range.}} | {{SkilllogEntry|Grass Attack|Grass|Both|0|8|Physical: Wields the power of grass to attack targets at close range. Magical: Wields the power of grass to attack targets from a distance.}} | ||
{{SkilllogEntry|Plant Charge|Grass|Physical|2|78|Tackles a target.}} | {{SkilllogEntry|Plant Charge|Grass|Physical|2|78|Tackles a target.}} | ||
{{SkilllogEntry|Ecstatic Noise|Grass|Magical|0|6|Unleashes a special screaming voice, dealing damage to all targets within a fan-shaped area in front while recorvering 2 EP.}} | {{SkilllogEntry|Ecstatic Noise|Grass|Magical|0|6|Unleashes a special screaming voice, dealing damage to all targets within a fan-shaped area in front while recorvering 2 EP.}} | ||
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{{SkilllogEntry|Draw Nourishment|Earth|Support|2|0|Roots itself into the soil, gaining 30% damage reduction and recovering 0.1 EP per second While rooted on grassland, the damage reduction will be increased to 40% and 3% of max HP will be restored per second.}} | {{SkilllogEntry|Draw Nourishment|Earth|Support|2|0|Roots itself into the soil, gaining 30% damage reduction and recovering 0.1 EP per second While rooted on grassland, the damage reduction will be increased to 40% and 3% of max HP will be restored per second.}} | ||
{{SkilllogEntry|Off-Key Symphony|Grass|Magical|2|69|Summons 3 small Hummins to charge at and attack the target.}} | {{SkilllogEntry|Off-Key Symphony|Grass|Magical|2|69|Summons 3 small Hummins to charge at and attack the target.}} | ||
{{SkilllogEntry|Water Attack|Water|Both|0|8|Wields the power of water to attack targets from a distance.}} | {{SkilllogEntry|Water Attack|Water|Both|0|8|Physical: Wields the power of water to attack targets at close range. Magical: Wields the power of water to attack targets from a distance.}} | ||
{{SkilllogEntry|Healing Water|Water|Support|2|0|Restores HP equal to 6% of the max HP of the caster for the entire team, and then continues to restore HP to equal 1% of the caster's max H per second for 5 second(s)}} | {{SkilllogEntry|Healing Water|Water|Support|2|0|Restores HP equal to 6% of the max HP of the caster for the entire team, and then continues to restore HP to equal 1% of the caster's max H per second for 5 second(s)}} | ||
{{SkilllogEntry|Water Orb|Water|Magical|2|71|Shoots Water Orbs to attack a target. Press and hold the skill button to aim.}} | {{SkilllogEntry|Water Orb|Water|Magical|2|71|Shoots Water Orbs to attack a target. Press and hold the skill button to aim.}} | ||
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{{SkilllogEntry|Dancing Petals|Grass|Magical|0|148|Spins and releases a storm of petals to attack a target.}} | {{SkilllogEntry|Dancing Petals|Grass|Magical|0|148|Spins and releases a storm of petals to attack a target.}} | ||
{{SkilllogEntry|Focused Beam|Grass|Magical|4|132|Shoots energy beams to attack the targets in front.}} | {{SkilllogEntry|Focused Beam|Grass|Magical|4|132|Shoots energy beams to attack the targets in front.}} | ||
{{SkilllogEntry|Wind Attack|Wind|Both|0|8|Wields the power of wind to attack targets from a distance.}} | {{SkilllogEntry|Wind Attack|Wind|Both|0|8|Physical: Magical: Wields the power of wind to attack targets at close range. Magical: Wields the power of wind to attack targets from a distance.}} | ||
{{SkilllogEntry|Cloud Missile|Wind|Magical|2|76|Tosses projectiles formed from clouds to attack the targets. When in the Mistbound state, the projectiles will explode after hitting targets, dealing damage equal to 125% of might.}} | {{SkilllogEntry|Cloud Missile|Wind|Magical|2|76|Tosses projectiles formed from clouds to attack the targets. When in the Mistbound state, the projectiles will explode after hitting targets, dealing damage equal to 125% of might.}} | ||
{{SkilllogEntry|Cloud Shield|Wind|Support|2|0|Creates a cloud shield which absorbs damage up to 15% of the aniimo's HP while increasing its wind resistance by 15% for 20 second(s). If the aniimo is in the Mistbound state, the shield will be enhanced to absorbing damage up to 18% of its max HP while increasing wind resistance by 18% for 30 second(s).}} | {{SkilllogEntry|Cloud Shield|Wind|Support|2|0|Creates a cloud shield which absorbs damage up to 15% of the aniimo's HP while increasing its wind resistance by 15% for 20 second(s). If the aniimo is in the Mistbound state, the shield will be enhanced to absorbing damage up to 18% of its max HP while increasing wind resistance by 18% for 30 second(s).}} | ||
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{{SkilllogEntry|Concerto|Wind|Support|2|0|Performs its music and gains the melody buff: Concerto, reducing stamina cost by 50% for 15 second(s). The aniimo's damage dealt will be increased by 15% when all 3 melody buffs are gained.}} | {{SkilllogEntry|Concerto|Wind|Support|2|0|Performs its music and gains the melody buff: Concerto, reducing stamina cost by 50% for 15 second(s). The aniimo's damage dealt will be increased by 15% when all 3 melody buffs are gained.}} | ||
{{SkilllogEntry|Gale Guard|Wind|Support|2|17|Assumes a defensive stance, gaining 30% damage reduction. Receives a shield based on 15% of the aniimo's HP for 15 second(s) when the defensive stance ends. Press the skill button again to end the stance early. Each time the aniimo takes a hit while defensive stance, an aditional 10% shield amount will be accumulated, up to a maximum of 100%.}} | {{SkilllogEntry|Gale Guard|Wind|Support|2|17|Assumes a defensive stance, gaining 30% damage reduction. Receives a shield based on 15% of the aniimo's HP for 15 second(s) when the defensive stance ends. Press the skill button again to end the stance early. Each time the aniimo takes a hit while defensive stance, an aditional 10% shield amount will be accumulated, up to a maximum of 100%.}} | ||
{{SkilllogEntry|Earth Attack|Earth|Both|0|8|Wields the power of earth to attack targets at close range.}} | {{SkilllogEntry|Earth Attack|Earth|Both|0|8|Physical: Wields the power of earth to attack targets at close range. Magical: Wields the power of earth to attack targets from a distance.}} | ||
{{SkilllogEntry|Leaf Slash|Grass|Magical|2|73|Makes blades spin around itself, dealing damage equal to 12.5% might per second for 8 second(s).}} | {{SkilllogEntry|Leaf Slash|Grass|Magical|2|73|Makes blades spin around itself, dealing damage equal to 12.5% might per second for 8 second(s).}} | ||
{{SkilllogEntry|Ground Breaker|Earth|Physical|0|132|Leap forcefully out of the ground, causing shockwaves in a large area.}} | {{SkilllogEntry|Ground Breaker|Earth|Physical|0|132|Leap forcefully out of the ground, causing shockwaves in a large area.}} | ||
{{SkilllogEntry|Smashing Strike|Earth|Physical|3|75|Raises its princers to gather strength and rapidly strikes twice, lowering a target's earth resistance by 15% for 15 second(s) after hitting. The aniimo can move while gathering strength. Press the skill button again to interrupt the skill.}} | {{SkilllogEntry|Smashing Strike|Earth|Physical|3|75|Raises its princers to gather strength and rapidly strikes twice, lowering a target's earth resistance by 15% for 15 second(s) after hitting. The aniimo can move while gathering strength. Press the skill button again to interrupt the skill.}} | ||
{{SkilllogEntry|Green Beam|Grass|Magical|2|18|Shoots an energy beam in the direction of camera faces, dealing damage equal to 7.7% of might every o.1 second, lasting up to 2.4 seconds. The direction of the camera can be moved and changed while the skill is active. Press the skill button again to interrupt the skill.}} | {{SkilllogEntry|Green Beam|Grass|Magical|2|18|Shoots an energy beam in the direction of camera faces, dealing damage equal to 7.7% of might every o.1 second, lasting up to 2.4 seconds. The direction of the camera can be moved and changed while the skill is active. Press the skill button again to interrupt the skill.}} | ||
{{SkilllogEntry|Ice Attack|Ice|Both|0|8|Wields the power of ice to attack targets at close range.}} | {{SkilllogEntry|Ice Attack|Ice|Both|0|8|Physical: Wields the power of ice to attack targets at close range. Magical: Wields the power of ice to attack targets from a distance.}} | ||
{{SkilllogEntry|Freezing Claws|Ice|Physical|0|83|Gathers the power of ice, jumps up and smashes down, dealing AoE damage to a large area and lowering the ice resistance of all targets within by 20% for 15 second(s).}} | {{SkilllogEntry|Freezing Claws|Ice|Physical|0|83|Gathers the power of ice, jumps up and smashes down, dealing AoE damage to a large area and lowering the ice resistance of all targets within by 20% for 15 second(s).}} | ||
{{SkilllogEntry|Ice Spikes|Ice|Physical|3|67|Generates an ice spike forward to attack and freeze a non-alpha target after 2 second(s) for 2 second(s). Alpha targets will be put in a Frost Blade state instead for 10 second(s). The skill is available while tunneling and the aniimo will dash forward for a short distance underground and surface after casting the skill.}} | {{SkilllogEntry|Ice Spikes|Ice|Physical|3|67|Generates an ice spike forward to attack and freeze a non-alpha target after 2 second(s) for 2 second(s). Alpha targets will be put in a Frost Blade state instead for 10 second(s). The skill is available while tunneling and the aniimo will dash forward for a short distance underground and surface after casting the skill.}} | ||
{{SkilllogEntry|Glacial Whirlwind|Ice|Magical|2|73|Conjures up an ice storm around itself, dealing damage equal to 12.5% of might per second for 8 second(s).}} | {{SkilllogEntry|Glacial Whirlwind|Ice|Magical|2|73|Conjures up an ice storm around itself, dealing damage equal to 12.5% of might per second for 8 second(s).}} | ||
{{SkilllogEntry|Deadly Ice Smashes|Ice|Physical|2|73|Gthers icy air around its claws and rapidly smashes, dealing AoE damage to the area in front and lowering the ice resistance of all Frostbitten targets by 20% for 15 second(s).}} | {{SkilllogEntry|Deadly Ice Smashes|Ice|Physical|2|73|Gthers icy air around its claws and rapidly smashes, dealing AoE damage to the area in front and lowering the ice resistance of all Frostbitten targets by 20% for 15 second(s).}} | ||
{{SkilllogEntry|Electric Attack|Electric|Both|0|8|Wields the power of lightning to attack targets from a distance.}} | {{SkilllogEntry|Electric Attack|Electric|Both|0|8|Physical: Wields the power of lightning to attack targets at close range. Magical: Wields the power of lightning to attack targets from a distance.}} | ||
{{SkilllogEntry|Fast Retreat|Electric|Support|2|48|Moves back rapidly, leaving a clone behind that discharges electric waves to attack targets, each wave dealing damage equal to 30% of might to surrounding targets and slowing them by 50% for 2 second(s).}} | {{SkilllogEntry|Fast Retreat|Electric|Support|2|48|Moves back rapidly, leaving a clone behind that discharges electric waves to attack targets, each wave dealing damage equal to 30% of might to surrounding targets and slowing them by 50% for 2 second(s).}} | ||
{{SkilllogEntry|Lightning Discharge|Electric|Magical|1|40|Shoots an energy beam, delaing damage to all targets within an area while restoring HP for all lightning-type teammates within the area. Press and hold the skill button to shoot continuously by consuming 1 EP per second, dealing damage equal to 50% of might to all targets hit and restoring 3% HP for all lightning-type teammates within the area.}} | {{SkilllogEntry|Lightning Discharge|Electric|Magical|1|40|Shoots an energy beam, delaing damage to all targets within an area while restoring HP for all lightning-type teammates within the area. Press and hold the skill button to shoot continuously by consuming 1 EP per second, dealing damage equal to 50% of might to all targets hit and restoring 3% HP for all lightning-type teammates within the area.}} | ||
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{{SkilllogEntry|Dimension Rupture|Dark|Physical|0|147|Cleaves through space, dealing large amount of Physical damage.}} | {{SkilllogEntry|Dimension Rupture|Dark|Physical|0|147|Cleaves through space, dealing large amount of Physical damage.}} | ||
{{SkilllogEntry|Dark Soul|Dark|Physical|2|51|Teleports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the aniimo's damage by 1% (up to 100%).}} | {{SkilllogEntry|Dark Soul|Dark|Physical|2|51|Teleports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the aniimo's damage by 1% (up to 100%).}} | ||
{{SkilllogEntry|Metal Attack|Metal|Both|0|8|Using Metal Elements Abilities close range | {{SkilllogEntry|Metal Attack|Metal|Both|0|8|Physical: Using Metal Elements Abilities at close range to Attack the targets. Magical: Using Metal Elements Abilities from a distance to Attack the targets.}} | ||
{{SkilllogEntry|Defense Mode|Metal|Physical|2|7|Curls up to gain a 20% damage reduction but becomes unable to use normal attacks. Generates a shock wave around itself when taking a hit, dealing pysical damage to nearby targets.}} | {{SkilllogEntry|Defense Mode|Metal|Physical|2|7|Curls up to gain a 20% damage reduction but becomes unable to use normal attacks. Generates a shock wave around itself when taking a hit, dealing pysical damage to nearby targets.}} | ||
{{SkilllogEntry|Gust and Rain|Dark|Physical|0|159|Delivers a series of slashes forward, dealing AoE damage.}} | {{SkilllogEntry|Gust and Rain|Dark|Physical|0|159|Delivers a series of slashes forward, dealing AoE damage.}} |